Although I will say SNES and N64 look great on my native scale, which I learned is apparently 3:2. Custom scaling did make the black borders gone but over-scaled and stretched other cores (GB,GBC,NES.DS) when I tried to load them on the same scale settings. Nintendo logos by Dan Patrick and David Pustansky. I found the option and played around with it a bit. Overlay config created with the RetroPad editor by Valent-in. Special thanks to Reddit user Kuroiryuu for the dark theme idea, and help in color and font optimizations. Set Show Inputs on Overlay to: Physical(Controller) This is how Pokemon Blue GB looks in SGB mode. Set the "AUTO SCALE OVERLAY" option to ON in non wide displays.(square displays like crt tv's, vga monitors, lcd panels, etc.) Otherwise you'll get displaced controls. BGB and VisualBoyAdvance support SGB color palettes, but neither are available as GB cores in RetroArch. The Bezel Project was released for Windows You can now easily add Bezels Borders to your favorite Retro Games while running them in Mame or RetroArchTh. Might peruse through the HSM topic on the Retroarch forums and see if a solution was fully given - here is the link to a post I found in the thread discussing the problem. Otherwise set the video scaling manually to fityour device display. I believe this has been an ongoing thing, possibly due to hardware limitation once you start pushing the res up that high. Set the screen scaling to 4:3 in a 16.9 display to get a fullscreenperfect overlay fit. Use Vulkan or any Open GL driver (DirectX drivers are buggy withanimated overlays) In-screen bezel removed (won't interfere with shaders) I have more planned, and will post them as they are completed.No more black empty sides on ultra wide displays.(set the "AUTO SCALE OVERLAY" option to ON for non wide displays). Scans and touch-up coloring done by myself. As a seminal nostalgia piece I picked it up and highly recommend to any collector ( The Legend of Zelda: A Link to the Past, Amazon $17.99). 132 Ratio Width: 1022 Ratio Height: 767 Shader: CRT Lottes with warpX 0.03 - warpY 0.07. Shotaro Ishinomori's LTTP comic was originally serialized in Nintendo Power, it was reprinted in 2015. This one is a classic 80’s CRT overlay for 1080p, fullscreen, 16:9, it also has 2 options available for use during day and night. Buttons should be responsive to touch/mouse clicks, but was intended to be used as an decorative/cosmetic overlay/border. Full HD 1920x1080 Resolution, 16:9 Screen Ratio. It looks fine on my 60" LCD, but may look a little cluttered on smaller displays.Īnother artist tribute. Created this idea, of an hybrid animated control with a Classic Playstation 1 console style. I decided to make this border functional by adding Sabin's blitz combinations (SNES versions) in the right side border. I used his Chibi versions of most of the game characters. This is a tribute to Yoshitaka Amano's art. I found a high quality scan and decided it would make a nice border! Step 2: Start hakchi 2.2x and go up to the Tools option at the top of the program. I loved staring at the box and cart art when I was a kid. Remember where you save it, you’ll need it for later. What I mean is the when you launch the game in full screen on 4:3 you see 2 black borders, I want to get rid of those without stretching to 16:9. You can check out the filters and borders in action by clicking on the images below for my uploaded videos. Current version: 1.0b (02-13-2017) This is New 3DS only (just for now, Ill add snes9x and blargSNES support in a future). Im having trouble understanding what you mean, but if you want something instead of black borders while keeping the correct aspect ratio, you can use overlays. You can find this pack over on the RetroArch forums. These should work fine in Launchbox, but I haven't tested this as I have only ever used RetroArch to display overlays.įor those interested, I use Solid12345's excellent analog shader pack (#3) for scan line filtering. I've been working on a few border-overlays (bezels) and thought I would share them with the community! All overlays are intended for a 16:9 format using the core provided system aspect ratio in RetroArch.
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